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Showing posts with the label Computer Graphics

2D Transformations > C Program

Computer Graphics 2D Transformations > C Program #include<stdio.h> #include<conio.h> #include<graphics.h> #include<math.h> int x1,x2,x3,y1,y2,y3,x11,x22,x33,y11,y22,y33,xc,yc,xmax,ymax;

Sutherland-Hodgeman Polygon Clipping Algorithm > C Program

Computer Graphics Sutherland-Hodgeman Polygon Clipping Algorithm > C Program #include<stdio.h> #include<conio.h> #include<graphics.h> #define round(a) ((int)(a+0.5)) int k; float xmin,ymin,xmax,ymax,arr[20],m; void clipl(float x1,float y1,float x2,float y2) {

Midpoint Ellipse Algorithm > C Program

Computer Graphics Midpoint Ellipse Algorithm > C Program   #include <stdio.h>   #include <conio.h>   #include <graphics.h>   #include <dos.h>   int main() {

Moving Car > C Program

Computer Graphics Moving Car > C Program #include <graphics.h> #include <dos.h> #include <conio.h>  main() {

Polygon Clipping Algorithm by sutherland and hodgeman > C Program

Computer Graphics Polygon Clipping Algorithm by sutherland and hodgeman > C Program #include<stdio.h> #include<conio.h> #include<graphics.h>

Bezier Curve > C Program

Computer Graphics Bezier Curve > C Program #include<graphics.h> #include<math.h> int x[4],y[4]; void bezier(int x[4],int y[4]) { int gd=DETECT,gm,i;

Bresenham's Line Drawing Algorithm > C Program

Computer Graphics Bresenham's Line Drawing Algorithm > C Program #include<stdio.h> #include<conio.h> #include<graphics.h> void main() {